Tuesday, July 30, 2013

6th ed Rules of the Game: Ghosthelm, Staff of Ulthamars Spiritlink and Barrage

Here are several rules from last Thurs game.



JJ typing, Ghosthelm Eldar Codex 6th ed pg 66

If a model with a ghosthelm suffers an unsaved Wound from Perils of the Warp, he can prevent it by immediately expending a Warp Charge point (if he has one).

Context: Eldrad casted Eldritch Storm and rolled two 6's.  Opponent thought Ghosthelm was a one use item.  Looked it up to confirm.  It is not.


Staff of Ulthamar - Spiritlink Eldar Codex 6th ed pg 53

Whenever Eldrad passes a Psychic test, roll a D6.  On a score of 5 or 6, Eldrad immediately regains a Warp Charge point.

Context: Opponent failed a psychic test and wanted to use staff to regain a warp charge.  Looked that up, you can only regain a warp charge on a successful test not failed.


Barrage, second bullet point 40k6 pg 34

To determine whether a unit wounded by a Barrage weapon is allowed a cover save, and when determine Wound Allocation, always assume the shot is coming from the centre of the blast marker, instead of from the firing model.

Context: Shawn was punishing my poor Purifiers with Vaul's Wrath Support Battery armed with Shadow Weavers.  Guess I was grasping for straws with Aegis Defense Line cover save.  Shawn reminded me cover saves count from centre of barrage blast maker not firer.


slainte mhath

2 comments:

  1. little rules like that are such a pain to remember sometimes! Thank the Emperor for indices though, otherwise we'd be lost!

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    1. Agreed, the little rules can be a pain sometimes.

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