Vect stares down some power armour marines and a Dreadnought. |
Met Bryan at Fantasy Flight last night.
Wore my purple Williams Peanut Bar polo shirt.
It has been too long since I've had a game with good buddy Bryan. Miss rolling bones with him. It has been over 6 months since I've last played my Dark Eldar. There were a lot of things I forgot. Will have to remember next I bring these girls out.
Mission: Relic. Deployment Vanguard Strike.
Bryan won roll off. Decided to deploy and go first.
Our stage of putting models on and taking them off. |
Black Templars deployment. Surprisingly tight. Should've mimicked this. |
Dark Eldar deploy for placing webway portals cutting off access routes for Land Raiders to go through. Turned out didn't need them. Only need one. If that. |
Attempt to seize initiative, 3 comes up. Nope. Top of first. Black Templars move up ready to shoot at the line of fast skimmers. Thank you, Night Shields. No rounds are fired. First turn was fast. |
Bottom of fourth. Finally a Typhoon Land Speeder gone. Should focus on those in the future. |
Bryan rolls the dice to see if we go into turn 6. 3 comes up. Game ends.
Tie 1-1 Dark Eldar vs Black Templars.
Several of mistakes made. First was placing Vect in reserve. Can't assault out of webways anymore. Second was splitting up the Raiders and Venoms. They should work in teams cutting down squads together. Rather than each firing at different units. Also not deep striking Scourges where they would be a bit more useful. Probably most costly mistake was charging the Land Raiders with True Born and Wyches. I lost too many Wyches lost that way. True Born can do it by themselves. Wyches would've done better taking on squads by themselves or moving to Dreadnoughts with their Haywire Grenades.
slainte mhath
No comments:
Post a Comment