Tuesday, July 30, 2013

6th ed Rules of the Game: Ghosthelm, Staff of Ulthamars Spiritlink and Barrage

Here are several rules from last Thurs game.

JJ typing, Ghosthelm Eldar Codex 6th ed pg 66

If a model with a ghosthelm suffers an unsaved Wound from Perils of the Warp, he can prevent it by immediately expending a Warp Charge point (if he has one).

Context: Eldrad casted Eldritch Storm and rolled two 6's.  Opponent thought Ghosthelm was a one use item.  Looked it up to confirm.  It is not.

Staff of Ulthamar - Spiritlink Eldar Codex 6th ed pg 53

Whenever Eldrad passes a Psychic test, roll a D6.  On a score of 5 or 6, Eldrad immediately regains a Warp Charge point.

Context: Opponent failed a psychic test and wanted to use staff to regain a warp charge.  Looked that up, you can only regain a warp charge on a successful test not failed.

Barrage, second bullet point 40k6 pg 34

To determine whether a unit wounded by a Barrage weapon is allowed a cover save, and when determine Wound Allocation, always assume the shot is coming from the centre of the blast marker, instead of from the firing model.

Context: Shawn was punishing my poor Purifiers with Vaul's Wrath Support Battery armed with Shadow Weavers.  Guess I was grasping for straws with Aegis Defense Line cover save.  Shawn reminded me cover saves count from centre of barrage blast maker not firer.

slainte mhath


  1. little rules like that are such a pain to remember sometimes! Thank the Emperor for indices though, otherwise we'd be lost!

    1. Agreed, the little rules can be a pain sometimes.


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