|This was my majour mistake in the game. Which I figured out quickly. I'll talk more about this later.|
JJ playing, wore my CONvergence '11 hoodie.
Inside the Adepta Sororitas digital codex there are missions for that army. Eldar has the same. Imagine every digital codex has missions for that army. Asked Sujin if he wanted to play one of those mission instead of the usual out of the corebook. He said yeah and rolled for the mission. Here are pics of the mission.
Suijin, won roll off. Decided to deploy and go first. No Night Fight. Will roll on Turn Five to see if Night Fight occurs.
Attempted to seize initiative, rolled a 6. First turn Necrons.
Unfortunately store closes in 30 mins won't be able to complete a turn. We wrap it up. Suijin rolls for the Relics he captured and 8 VPs are determined.
Lose 1-8 Adepta Sororitas.
Hard to say what would've happened. Wraiths Celestine was assaulting might have put her down eventually. Turret mounted Night Scythe would've done more tesla arc at tightly bunched up Sister tanks. I imagine C'tan would've started throwing tanks every which way while moving inexorably towards the transports with the Relics. Though they can move 12" a turn while C'tan is stuck at 6". Night Scythe would've had to pull its weight and taken out both transports and potentially troops so they'd drop the Relics. Unfortunately by that time my poor generalship of the Spyders and Scarabs would've had to make a sweep down right then left to catch up. Unless it occurred to me to go through the Dominions and their meltaguns. Their snap shots couldn't remove enough and Spyders can quickly replenish them. Then they would rush up the left towards the Sisters with the Relics which transports were just popped. Personally I look forward to the next match up with Suijin's Sisters when we can finish the game.
Suijin had more than a few words about the game and mission. Here they are:
First thoughts on the mission "Recover the Relics" was that it is stacked heavily against the Adepta Sororita's opponent as Adepta Sororita get more victory points for the relics (along with some form of bonus from the relic, which are all fairly useless because you don't want the unit dying), and they get to place the first objective which means they get 1 more objective in 66% of the games. Afterwards thinking on it, it is actually fairly balanced since it doesn't appear that the relics can be picked up by another model if the first one dies. So really all the opponent needs to do is kill that 1 model for easy victory points, of course that is why I was at the far edge of the table and in transports. JJ did kind of get boned on his roll for the relics as he got nothing on a roll of 1 for his single try at a relic, but he did seize initiative which also helped him a fair bit, so I guess it evens out.
At that point in the game at the end, St. Celestine was just delaying the wraiths for their assault phase, then would have Hit and Run out if she lived, probably greater than a 50% chance of living (2+ armor save, but any fail with their S6 would instant death her and she already used the faith to get up the one time allowed in game). The point was to direct fire at the C'tan and finish him off, then finish the wraiths. Scarabs would have had it rough with Exorcists and meltaguns around, so hard to say there. JJ should have been moving his troops up from the board edge also to possibly do something turn 5-6, since troops weren't used in this mission for anything.
The wraiths were the main threats in the game and their 3++ invulnerable was rough to get through with the exorcists and TL Multimeltas on the immolators. Some flamers and bolters did do some wounds, but wraiths are very tough to put down quick. It does occur to me now that the main thing is to delay the wraiths for one of their turns with an assault to really help yourself out. That is tough to do with about anything besides St. Celestine and luck on the 2+ roll.
The scarabs and dominions were kind of bungled on both sides and never really contributed to the battles. I must need better dice or something because I rolled a shit ton of 1s for wounding with S8 weapons, but that happens in games I guess. The couple games I have played I have liked the Immolators, but frankley haven't been too happy with the Exorcist's output. I know it is mostly just bad luck, but it still is part of how they perform due to BS4 and D6 shots = about 2 hits a turn, and if they are AV13+ or have a decent invulnerable/cover save then they aren't doing much at all. I am glad I ditched the melta bombs from my superiors, and also glad I haven't been paying +10 points per squad for +1 LD, neither would have done anything for me in the last 2 games. I haven't missed the priests either since Battle Sisters are soooo bad at assault that sadly you really just want them to lose, fail LD, and get swept so you can shoot the enemy in your next turn. Faith powers in general have done next to nothing in games excepting the St. Celestine getting to take that 1 more hit for the team.
Overall it ended kinda even where dice rolls were going to be the deciding factors, but it was going to be impossible to keep both relic carriers alive, since I wasn't able to take down the second Nightsythe and the C'tan was probably going to be in range of 1 squad. JJ would have had Slay the Warlord to get to 2 VP and likely at least 1 relic bearer killed for +D3 more to my maybe 1 relic for D6 VP.
Adepta Sororitas Army List (1500 points):
4 x Battle Sisters Squads (5 models) with Flamer and Heavy Flamer, TL-Multimelta Immolator
2 x Dominions (5 models) with 4 meltaguns and 1 combi-melta, TL-Multimelta Immolator
Seraphim (5 models) with 2 x 2 hand flamers + meltabomb on Superior
3 x Exorcist