Wore my CONvergence '12 hoodie and utilikilt.
Won roll of decided to deploy and go first. Night Fight first turn.
|Our stage of walls.|
|Deployment, move the Land Raiders into a 12" line from middle.|
Shawn didn't try to seize.
|Bottom of first. Daemon Prince takes to flight. Turns are going fast. They will remain to go fast. Shawn and I are actually playing faster than his boys. Not really BS'ing too much.|
|When will learn, really?|
|Bottom of second. Both Soul Grinders arrive from Reserves. Shooting from both remove all 10 marines from over-extended drop pod. Slow movement from Nurgle army out of ruins onto board to bolster support and ensure their hold on 4 and 3 VP objectives.|
|Top of third. Everyone boards the Land Raiders again. Really shouldn't have done that. Those Heavy Bolter shots could've helped a little bit. Some shooting into Bearers removes a few more. Soul Grinders are not affected by Land Raiders.|
|Bottom of third. Ku'gath comes out and starts his Necrotic missiles. Few Marines are removed. Soul Grinders help a little.|
|Top of fifth. Master, Techmarines and three Marines for infantry. Damn this is going to hurt. More shooting at Soul Grinders and my dice are not with me. Only one hull point removed from one. Even the re-roll for lascannons aren't helpful.|
|Bottom of fifth. Three Marines removed due to shooting. Only independent characters remain.|
Shawn rolls a die to see if gave goes to turn six. 2 appears.
Lose 1-7 Chaos Daemons
Perhaps having Heavy Bolter Servitors out of Land Raiders the entire game would've been good for possibly taking more models off the field. Maybe if I remembered the drop pod first turn it would've helped with an extra round of shooting then assault. Mitigating the lose to 1-4. Something to remember for next time.