|You won't guess what happened here?|
Met Bryan at Fantasy Flight for a game and brews afterwards.
Wore my Serenity Valley "All Gave Some, Some Gave All" t-shirt.
Mission: The Scouring. Deployment: Vanguard Strike. Have to say I really like how the objectives are handled in the Scouring compared to other missions.
When we started Bryan said this will either be a fast game or a slow game because he will be constantly going through his Codex looking stuff up. I thought he was going to bring his Chaos Space Marines. Nope brought is Tau. Great reason also. He wants to get some games under his belt for Dark Star GT in March. Check it out here if you'd like.
Brought a correct 1850 list. Thanks Anon for schooling me and telling me I had 4 heavies. Even generated powers correctly this game. Worked surprisingly well. As Bryan told me after the game he was really worried.
Tau win roll off and decided to deploy and go first. Good olde fashion Tau Alpha strike.
|Our stage of entertainment last evening.|
Eldrad generated Dominate, Invisibility, Puppet Master and Hallucination.
Revealed the points of each objective. Tau placed three in their deployment. Same for Eldar. Tau has them in area terrain. Eldar have them behind walls and building. Tau have 1, 3, 4 VP value objectives. Eldar have 2, 2, 3. Troops and Fast Attack are scoring units. Tau have four. Three Fire Warrior squads and one squad of Pathfinders. Eldar also have four. Dire Avengers, Guardians and two Vipers.
Decided to seize initiative. 6 appeared. Thank goodness. Not having Invisibility up during first enemy shooting phase is not health for one's Eldar well-being.
|Top of second. Eldrad and friends take out Pathfinders Devil Fish. Witchblades are kind of badass. One Devil Fish down. Ended up with 13 Pens and 6 Glances. After the skimmers jink save because it moved there was 8 Pens and 2 Glances.|
|Bottom of second. This is the beginning of two long rounds of Tau shooting into Eldrad's invisi-council. Tau begin to make a circle around Eldrad and friends. Lose one Warlock this shooting. Couple of Harlequins go down. They keep their heads|
|Bottom of third. Tau continue to tighten their net and shoot into the re-roll save HQ squad. Failed saves are slowly catching up with me. Lose a couple of Warlocks.|
|Top of fourth. Eldrad and friends with Olonora disorganized charge against Primary target Battle Suits and Devil Fish. Winning assault. Battle Suits fail leadership. Eldrad catches them and they are destroyed. Eldar Slay the Warlord 1 VP, total 2.|
|Bottom of fourth shooting. Eldrad all by himself|
Unpictured. Broadsides use Smart Missile System to remove Viper from far objective in Eldar deployment zone. Great use of that wargear. Would've been a better idea to have Guardians move up to this objective instead of losing a Fast Attack. Could have also kept the Viper 3" away because I believe that would've been outside of missile range. Still wouldn't have mattered. Spread would've been closer. Now only two Eldar objectives are covered. Tau run to cover all three of their objectives.
Dave tells us to wrap up the game because he's wants to go home soon. We call it at that. Don't bother rolling the dice for another turn. He had me on VP's.
Lost 10-6 Tau. During our debriefing of food and beers Bryan mentioned he think it would've been better if I would moved the Warlocks to the near objective then moved from cover to cover taking down Troops on objectives. Told him that was my original idea. Cut a bloody path from objective to objective like the battle against Chaos but decided against it. Should've stuck with my first plan. Bryan also mentioned he felt keeping the tanks out of the game wasn't helpful. He thinks because of all the focused fire on the re-rolling 2+ cover and Invul saves would've been helpful for the tanks. They could've been shooting the entire time. Then it occurred to me. I pulled "your model has to be removed from the table." I kept those tanks out of sight because I was worried about the Broadsides taking them out. Need to heed my own advice.