|Flyrant, Trygon Prime, Ravener, Genestealers, Canoptek Wraiths and Scarabs in this mix. Damn good party.|
Met Matt at Fantasy Flight.
Mission: Big Guns Never Tire. Deployment: Dawn of War.
Wore my red Permenant Skin Art t-shirt. Just over a month til my next tattoo session.
While we were setting up the board I asked him if I should hit him with everything I have or take it easy on him. Last time he played was end of 3rd, beginning of 4th. Didn't want to play too hard potentially crushing the spirit of someone returning to the game. Have to be curteous to our fellow players. He said to go about medium speed, maybe a little bit on the lighter side. Took the que and came up with a game plan.
|Board is set. Ready to go.|
Matt won roll off. He decided to deploy and go first.
Decided not to seize initiative and play a non-aggressive game.
|Bottom of first. Playing non-aggressive I move a couple of wraaiths around to prepare for the Trygon Prime and Raveners. Generate scarabs.|
|Top of second. Tyranids continue their cautious move forward. Couple more Tyranids are removed as they go into dangerous terrain per writhing worldscape. Trygon Prime arrives and moves cautiously into cover.|
|Bottom of second. Move wraiths out a little bit now that Trygon is visible. Generate more scarabs.|
|Top of third. Tryanids move a little closer. Removing a couple more models.|
|Weapons free. Close up of bottom of fourth. Wraiths assault Tyranid Warriors.|
|Bottom of fourth. Generate scarabs. Necrons move out of deployment. One wraith squad makes assault with hammer of wrath. Others do not. That is going to hurt with Trygon assaulting wraiths.|
|Close up of H2H top of fifth. This was a fun combat.|
|Top of fifth. Tyranids come in. Tyrant takes a wound from leaving dangerous terrain. Wraiths take several wounds. Raveners loses a couple of models. Trygon nothing.|
|Close up of H2H bottom of fifth. This is one of those combat situations I've always wanted. A ton of scarabs on a huge tyranid creature.|
Hormagaunts are on objective in near building. Orikan and friends are are on objective in far little ruins. 4-5 VP Necrons.
Matt rolls the die and 4 comes up. Onto turn 6.
|Close up of H2H top of sixth.|
|Top of sixth. Just the moment I've waited for since reading Entropic Strike in the codex. 8 wounds on Trygon Prme. Matt rolls save and first roll comes up 1. Other 7 wounds pile in on the bad boy and down falls the great beast to scarab swarm.|
|Close of H2H bottom of sixth.|
|Bottom of sixth. Scarabs fast foot it towards Hormagaunts on objective in near ruins. Matt says he's going to roll attacks against scarabs and just remove the squad. I say that is fair.|
Matt rolls the dice and 2 comes up. Game ends.
Matt did a great job. Rather impressed how quickly he picked up 6th ed. It was refreshing to see a cautious player. He is definitely a great learning curve. Figure he will be cleaning my clock after just a couple of games.
Win 4-0 Necrons